Project information
- Title: Dragon's Hoard
- Role: Lead Developer
- Location: Remote
- Project Date: 2022
- Resources: On Request
Summary
This is a simple platformer game I designed to learn networking, and is now used as a learning platform.
Description
Dragon's Hoard is a platforming game where the player must find treasure. The game space is a dungeon with ten layers. Each layers has a unique theme and set of traps. Players can compete, or play alone, to dive into the dungeon and find treasure. Players gain points from finding treasure, and must find their way out to redeem their points. Players who die in the dungeon lose their treasure and must restart, however a chest appears at their death location. PLayers respawn with a key, and can open their chest. If they die twice, other players may obtain their key and chest. During the game, a timer indicates how long is left. When the timer ends, each layer slowly fills with fire (suggesting a dragon lives at the bottom). I designed this game to learn basic multiplayer and networking in Unreal Engine. I designed some animations, they level space, the controls and parkour system, however I found I did not enjoy the level design. The levels became quite extensive, so I designed blueprints composed of level components. It is unclear if I will return to this project, but I have found in the meantime that it makes a good learning platform. As of now, this game serves as a teaching resource to show people Unreal Engine. In the future, it will be used to demo a Perforce server, where the game can be finished and published.